TEXTURING WORK​​

I CREATED THIS WORK IN AUTODESK MAYA AND MARI.
EVEN USED XGEN.
LOVED WORKING ON EYEBROWS, LIPS, AND SKIN SHADING.
DISPLACEMENT LAYERS.
CAME TO KNOW ABOUT THE CONCEPT OF ROUGHNESS AND LIGHT.

LIGHTNING WORK

MY OTHER WORKS ARE DONE IN SUBSTANCE PAINTER, AUTODESK MAYA
WHERE I WORKED ON THE HYPER SHADER AND CREATED COOL LIGHT EFFECTS AND CAMERA ANGLES. 

SUBSTANCE PAINTER AND MARI TEXTURING WORK

RIGGING​

THIS IS THE MODEL I RIGGED FROM SCRATCH WHERE I LEARNED ALL THE BASIC IK FK AND THE FUNCTIONING OF A PROPER RIG.

VIRTUAL CINEMATOGRAPHY​

THE CONCEPT, CAMERA ANGLE, MODELING, AND LIGHTING ARE CREATED BY ME.

CHARACTER ANIMATION

This work I completed in my advanced class where I expertise my skills in a more difficult task. Worked with camera angles. Understand the rule of 180 degrees. Done polish work in expressions, and lightning, and complete the entire reel by using Arnold render. Loved the lips Sync, Blocking , In-between and playing with tangents.
These are some of my other works done with different concepts.

MOTION CAPTURE

This is the work I did in Motion Capture.Loved wearing suits and shooting different dance moves, basically, in this project, I merged different body moves and tried to not overlap any shot with others.

3D MODELLING

3D HOUSE
I have shown colored and low poly images of the hut. It is the work of 3D Maya. I made in
tree, stones, windows, doors, etc with the help of references.
A messy street scene in which I showed various objects and did many detailing. I made
this to show my modeling skills.